How AI Can Change Game Progression
The design consequences of building progression from player behaviour instead of a fixed level sequence.
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This is where we will share the topics we are working on, the technical decisions we make and developments at the company.
We are working on the articles below. They will be listed on this page once published.
The design consequences of building progression from player behaviour instead of a fixed level sequence.
The compute requirements of game systems that make real-time decisions, and what that means for infrastructure design.
Turning gameplay signals into a consistent player profile that decisions can be built on.
How an adapting system can stay balanced without quietly making the game easier.
Notes on generative systems producing environments and challenges from a player profile.
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